AI Insights · Timothy · July 2024
Top 5 Season Pass Games on iOS in Brazil: Q2 2024
In Q2 2024, the top 5 season pass games on iOS in Brazil demonstrated varied performance in downloads, revenue, and weekly active users. Here are the key insights.
In Q2 2024, the top 5 season pass games on iOS in Brazil showcased diverse patterns in downloads, revenue, and weekly active users. Here's a detailed look at their performance:
Squad Busters, released by Supercell, saw significant activity since its release on May 29, 2024. The game started strong with nearly 790K downloads in its launch week. However, downloads dropped to around 22K by the end of June. Revenue peaked at approximately $63K in the first week but gradually declined to $39K by the last week of June. Weekly active users also followed a downward trend, starting at around 635K and ending at about 178K.
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED maintained a steady revenue flow, with figures hovering around $52K to $65K throughout the quarter. Downloads were consistent, peaking at 70K in the last week of June. The game also maintained a stable user base, with weekly active users reaching approximately 950K by the end of June.
Subway Surfers by Sybo Games ApS showed a stable performance in Q2 2024. The game’s revenue fluctuated slightly, peaking at $1.1K in the last week of June. Downloads remained relatively steady, averaging around 45K weekly. Weekly active users saw minor fluctuations, ending the quarter at about 945K.
Brawl Stars, another hit from Supercell, experienced varied revenue, peaking at approximately $247K in late April and stabilizing around $157K by the end of June. Downloads were consistent, with a slight increase to around 50K in the last week of June. The game's weekly active users saw a gradual increase, reaching about 534K by the end of the quarter.
8 Ball Pool™ by Miniclip.com had a modest yet stable performance. Revenue fluctuated between $10K and $15K throughout the quarter. Downloads remained steady, averaging around 39K weekly. The game’s weekly active users also showed stability, ending the quarter at approximately 701K.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.